
Valve dev on bunny hopping bug in CS2: "There's no intent to break bhopping"
John "McJohn" McDonald, a developer at Valve, has commented on the ongoing issue with bunny hopping, which has been broken since the July 28th update.
The CS2 team is now aware that bhopping is broken, but they still couldn't reproduce the bug yesterday. And unlike what some players were thinking, McJohn said that they tested the game before shipping the update.
Also read: CS2 July 28th Update brings significant changes to active duty maps alongside animation changes"Just so it's been said: there's no intent to break bhopping (at this time, or in the foreseeable future)," McJohn wrote on Reddit yesterday.
The dev also asked players to share more details about the bug so that they can work on a fix.
Unfortunately, despite the fact that this issue showed up on Reddit a few times yesterday, it didn't show up during testing and we haven't been able to reproduce the bug. We did get a demo that demonstrated the problem, but it only shows effect and not cause. It looks like it might be a result of a race condition in client decoding of network updates — but we're not quite sure yet.
We looked through the code in question (which had been touched for unrelated reasons), and identified a case that looks like it could be the source of the problem, so we made a fix, tested it and shipped it to help us narrow down.
So we think the problem may be fixed for bombs--but the fix is speculative because we weren't able to reproduce the bug in the first place to test the fix.
Some clips of bunny hopping attempts went viral since the July 28th update, like the one below from Canadian caster Mohan "launders" Govindasamy. It remains unclear, though, when Valve will be able to patch this bug.
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