
CS2 July 28th Update brings significant changes to active duty maps alongside animation changes
Valve have released a significant update for Counter-Strike 2 today, seeing three Active Duty maps receive updates while Valve have also introduced a new animation system, AnimGraph2, which is purported to bring significant changes to first-person and third-person animations.
It is still early days so there will certainly be breakdowns of all the new animations and map changes flooding social media for now, but Michael "NarT" Tran quickly pointed out the fan favorite Bayonet Knife has a new animation:
The full patch notes are as follows:
ANIMATION
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The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
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Replaced/updated all chicken animations
GAMEPLAY
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Improvements to damage prediction when shooting while moving
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Shotgun reloads will no longer resume automatically after being interrupted
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Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
AUDIO
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Fixed a case where individual player voice volume adjustments weren't working correctly
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Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
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Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
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Various improvements to ambient sound content for community map makers
MISC
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The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
Overpass
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Breakable glass added to B doors
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Adjusted Heaven railing
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Adjusted angle of truck on A site
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Blocked view from truckbed to stairs
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Moved up wall behind dumpster, by A stairs
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Adjusted texturing on dumpster back wall
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Removed some grass near A site
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Flattened tops of broken walls near B site
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Re-enabled wires around the map
Train
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Added new cover on A site by Hell train
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Added new cover and adjusted platform on B site outside of Z
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Added new cover in Upper B halls
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Adjusted cover in Ivy
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Removed horizontal stripes on large doors in A site
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Raised CT side platform in B
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Adjusted lighting on B site
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Adjusted clipping throughout
Inferno
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Church windows opened above Coffins
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Church garden pathway narrowed by entrance door and widened by Coffins
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Adjusted shape of first box on B site
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Repairs on A site balcony railing have been completed
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Curbs removed along Mid
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Arch light moved to ceiling
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Adjusted Banana visuals to improve player legibility
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Adjusted props throughout
Dogtown
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Updated to the latest version from the Community Workshop
You can read Valve's official patch notes post here.
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