Molotovs get a refreshed timer after striking a player now

Valve introduces tweak to molotovs in latest update

Molotovs will now get a one-time fuse extension after striking a player.

Valve has introduced a small tweak to moltovs/incendiary grenades that gives the utility a one-time extensio to the fuse if it hits a player. This prevents the molotov from bursting in the air after hitting a person.

In the most recent update to CS2, molotovs will now have an extended fuse before blowing up after striking a player. Thour gives an example of the change in a post on X.

The most recent patch notes can be found here, which also includes changes to community maps.

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